Archive:Portal Cache: Difference between revisions
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==Idea== | == NEW Idea: '''PORTAL TAG''' (Laser tag)== | ||
* at the beginning there will be 6 players (because of "Total Rickall", Season 2, Episode 4) each of them gets a portal-gun | |||
* these portal-guns running on NodeMCU/Wemos does send IR-Signals from the front, the "light bulb" is a omnidirectional IR-receiver. | |||
* The (hexagonal) case which houses the portal-guns has 3 buttons (left, right, ok), a router, a raspberry pi, a mini-display and two large 4-digit (maybe on each side of the hexagon, or pull out from the centre) 7-segment display. | |||
* At the beginning, after all portal-guns are activated and thus automatically connected to the hotspot, you can choose the game-type you want: | |||
** '''Last Standing Rick''': | |||
*** Each Round consists of 42 second sessions, with 10 seconds pause | |||
*** Every player has 3 Shots, the last man alive is the rickest Rick. | |||
*** Within the pause there will be a universe shown on the large 4-digit display, in which "Batle Universe" you have to dial in to participate | |||
** '''Raise against the council''': | |||
*** Each Round consists again of 42 seconds with 10 seconds pause | |||
*** There will be one player who has a yellow blinking bulb (like the invincible star from super mario) who is the Rick, who did not join the council. | |||
*** This "Wild Rick" has infinite amount of shots and 3 lives. When the time runs out and he is alive that Rick wins, otherwise the council wins. | |||
*** Every other player has 3 Shots, and 1 life. | |||
** Further games can be added | |||
* Portal gun status: | |||
** recoil time -> blinking, otherwise continously glowing/jiggling | |||
** blue connected but not participating | |||
** green in the game and ready | |||
** red -> dead | |||
** rainbow -> winner | |||
* Portal gun actions: | |||
** press and hold: See your default universe-code | |||
** first turn left: change alphabet -> then press: set (number starts to blink) | |||
** then turn right: change number -> then press: set (transported to that universe) | |||
* Remarks: | |||
** to protect against bad use, use capacitive touch sensore underneath all "non touch parts" | |||
==OLD Idea== | |||
* The system consists of two parts: | * The system consists of two parts: | ||
** 1) A 3D printed portal gun from our beloved Rick and morty, in which resides an esp8266 with some blinky stuff and batteries and display. | ** 1) A 3D printed portal gun from our beloved Rick and morty, in which resides an esp8266 with some blinky stuff and batteries and display. |
Revision as of 03:57, 31 July 2017
NEW Idea: PORTAL TAG (Laser tag)
- at the beginning there will be 6 players (because of "Total Rickall", Season 2, Episode 4) each of them gets a portal-gun
- these portal-guns running on NodeMCU/Wemos does send IR-Signals from the front, the "light bulb" is a omnidirectional IR-receiver.
- The (hexagonal) case which houses the portal-guns has 3 buttons (left, right, ok), a router, a raspberry pi, a mini-display and two large 4-digit (maybe on each side of the hexagon, or pull out from the centre) 7-segment display.
- At the beginning, after all portal-guns are activated and thus automatically connected to the hotspot, you can choose the game-type you want:
- Last Standing Rick:
- Each Round consists of 42 second sessions, with 10 seconds pause
- Every player has 3 Shots, the last man alive is the rickest Rick.
- Within the pause there will be a universe shown on the large 4-digit display, in which "Batle Universe" you have to dial in to participate
- Last Standing Rick:
- Raise against the council:
- Each Round consists again of 42 seconds with 10 seconds pause
- There will be one player who has a yellow blinking bulb (like the invincible star from super mario) who is the Rick, who did not join the council.
- This "Wild Rick" has infinite amount of shots and 3 lives. When the time runs out and he is alive that Rick wins, otherwise the council wins.
- Every other player has 3 Shots, and 1 life.
- Raise against the council:
- Further games can be added
- Portal gun status:
- recoil time -> blinking, otherwise continously glowing/jiggling
- blue connected but not participating
- green in the game and ready
- red -> dead
- rainbow -> winner
- Portal gun actions:
- press and hold: See your default universe-code
- first turn left: change alphabet -> then press: set (number starts to blink)
- then turn right: change number -> then press: set (transported to that universe)
- Remarks:
- to protect against bad use, use capacitive touch sensore underneath all "non touch parts"
OLD Idea
- The system consists of two parts:
- 1) A 3D printed portal gun from our beloved Rick and morty, in which resides an esp8266 with some blinky stuff and batteries and display.
- 2) A charging station for 1) which includes a Raspberry Pi (or clones) which has connection to internet over LAN and provides a Access Point
- You can go physically near to a charging station of other memebers to leave your mark there, which will be uploaded to the blockchain.
- Rewards will be seasonal quests (everyone could create it, but not sure now) like estimating the "Rickest Rick", who travelled most among the universes.
- Initally, when you MAKE such a system, you will get a unique universe identifier (something like C-137 + universe level (like miniverse) + planet name (like pluto ;) ) ) and then this will assigned to something like a gpg-key-similar thingy that not other evil Ricks can highjack you.
- I am not sure but if we introduce something like cryptocurrency (called Schmeckles or Galactic Federation Units) then should the maker labs hand out some awesome 3D printed stuff? Need to think about that.
- Since the history is traceable, you can calculate a score for
- how far
- how many
- how difficult (depending of riddle)
- how fast
- rating for the base-stations: how awesome
- There will also be a main page managing, watching current state of games and "create" and "authenticate" users (defies the whole purpose actually, but yeah need to think about that)
Purpose
- pass me butter
- no seriously, it is for the makerlabContest, I will create a instructables entry so as many planets, universes and timelines could be visited.
- I am thinking about selling kits, or ready to use products to make money for the Mumalab-Fund. I dont know the legal stuff about this, maybe someone can inform me about this.
Gaming Principles
- score
- tag-game: Last known portal/base station of the target rick -> tries to escape -> the one who catches, becomes the next -> for each radius/universe/timeline/etc. (these should be mapped location based?)
Technical notes and remarks and suggestions
- use mega seeds
- should use fusion 360 for designing, because there is a price for this.
- I am personally against it, but IP-location
Deadlines
- Ver0.1: 30th July 2017 (because 2.ep 3rd Season is airing)
- Ver1.0 31st August 2017 (end of MakerlabContest)
Alternative Thoughts
- App
- Actually an app would be more "viral" but would not so be cool like a real physical device
- If it were an app, you could use gps and thus virtually place the checkpoints -> like pokemon go -> and have other companies promote it.
- could be more easy to make money with it.
- This is actually quitely hardcore nerdy... -> small market
- Pokemon Go ist also just a virtual geo caching...
Challenges
- Secure wifi connection
- Hardware -> what is the necessity of hardware? -> Decentralizing and thus robustness? (besides, that it is awesome. I mean you have to carry it and you cannot play it on the go or by the way...)
References
- http://rickandmorty.wikia.com/wiki/Portal_gun_and_Portal_technology
- https://www.geocaching.com
- https://ethereum.stackexchange.com/questions/8234/how-to-build-a-blockchain
- https://github.com/ethereum/go-ethereum/
- https://www.openchain.org
- http://www.multichain.com
- https://www.cachewiki.de/wiki/Hauptseite
- https://de.wikipedia.org/wiki/Geocaching
Members (New ones are welcome!!)
- Kenny
- Jan
- Rene